This previous weekend, I sat all the way down to deliver an finish to a narrative I’ve been following for the perfect a part of the final 10 years of my life: Bungie’s Destiny saga, instructed throughout two video games, myriad expansions, seasons of living-game content material, and plenty of crushing highs and lows, got here to what has lengthy been formed as its first correct finish.
It resulted in a means that was maybe symbolic of those 10 years I’ve spent with Future—a recreation that I’ve adopted ever because it was breathlessly mentioned as the next game from the folks that made Halo, during to the numerous instances I finished and began enjoying once more regardless of how insistent I used to be that no matter newest arcane design change or lackluster content drop had did not hook me was the factor that may make me put it down for good. By which I imply, in equal components sentiment and perplexed frustration.
The Closing Form, the sport’s newest enlargement, launched early final week, and I used to be having fun with it within the second—with its narrative centered intently, for the primary time in years, explicitly on the bonds of friendship between the closest factor Future has needed to most important characters within the type of Commander Zavala, Ikora Ray, and Cayde-6, the emblematic leaders of the Guardian Vanguard, as they ready to face the Witness, this historical villain teased via years of esoteric lore and premonitions. However when it climaxed with what was basically an enormous cutscene of your participant character and the Vanguard operating away from the Witness, merely wounding them slightly than ending the job, basically saying “please await the raid to drop” as a substitute of coming to a remotely satisfying conclusion, I discovered myself perplexed.
Had all this been resulting in my character—the identical Warlock I made within the unique Future Alpha, that I remade for the primary recreation in 2014, and have performed ever since, for nearly so long as I’ve labored at io9—basically ready on the sidelines whereas individuals who really did the sport’s difficult raid content material would get to see the “actual” ending? I’ve by no means had the time, endurance, or frankly the social circle to repeatedly work together with this explicit facet of Future’s famously perplexing and tough endgame modes, however leaving the cathartic last battle in opposition to this long-anticipated foe as much as a mode that has, traditionally, struggled to draw Future gamers past the toughest of its hardcore, felt like a humid squib.

Fortunately, that wasn’t the case. After the primary groups of gamers raced to be the primary to complete The Closing Form’s raid, Salvation’s Edge, it was revealed there was really another shock in Bungie’s arsenal. Defeating the raid unlocked a model new, 12-player—the primary of its sort in Future historical past—battle that anybody who’d completed The Closing Form’s story up thus far might take part in, that noticed gamers and the allies they’d constructed up throughout Future’s story up to now come collectively to defeat the Witness as soon as and for all. And it was nice! It was the massive rattling hero second Closing Form’s marketing campaign had lacked; it was stuffed with big fights and the sorts of quantities of enemies, gamers, and allies alike the sport had by no means tried to cram into one area earlier than; it was difficult however not frustratingly laborious. And it was an finish! An precise finish! There was cutscenes and dramatic catharsis and all the pieces.
However as my Warlock and I each sat, considering all the pieces they’d been via within the years since 2014—gazing out on the Traveler, the enormous, superpower-giving area orb that has mainly been the image of Future for that decade—it was clear no matter was subsequent for the sport after this chapter had lastly closed was going to should chart a tough path. Future 2 is a dwelling recreation, it doesn’t simply shut off as a result of we beat up this one massive risk, it retains ticking on, even after this second of nice launch. As for what comes subsequent? At present Bungie began to carry the lid.
In a short new video launched this morning, the developer laid out its plans for the subsequent 12 months of content material in Future 2: three new “episodes” that may roll out throughout the 12 months that every give attention to one among Future’s basic antagonistic factions nonetheless lingering within the wake of the Witness’ defeat. “Echoes” will give attention to the Vex, “Revenant” the Fallen, and “Heresy” the Hive, analyzing the methods {our relationships} with these factions have modified within the final 10 years. In some instances, we’ve developed alliances with components of these factions, turning foes into the buddies—frenemies, within the case of the Hive, within the type of the tricksy goddess Savathun. In others, it entails revisiting places Future has lengthy controversially “vaulted”—faraway from participant entry in an try to preserve the scale and scope of the sport down—and returning to them with new mild and new design sensibilities realized over those self same years. Past that? No matter’s actually subsequent remains to be saved near Bungie’s chest, past a nebulous tease for one thing known as “Codename Frontiers,” which suggests discovering new horizons to discover past the photo voltaic system Future has largely been confined in up thus far.
It’s a becoming concept for this transitory interval Future finds itself in proper now, ending one climactic saga and sowing the seeds for no matter’s subsequent. It’s uncommon to see a recreation outdoors of this sort of dwelling format really grapple with what that transformation means for its characters and your self as a participant—it’s one thing one among my different nice MMO loves, Closing Fantasy XIV, has played with because it goes from Endwalker, the enlargement touted very like The Closing Form was as the top of a narrative a decade in the making, and now onto Dawntrail, the approaching begin of a brand new saga. To have Future construction itself round revisiting factions, locations, and mechanical concepts for the best way the sport is definitely performed as this dwelling world, and seeing simply how far it’s come on this second, looks like each an excellent endcap to what’s been skilled and a fittingly Future concept: to at all times iterate, re-explore, and redevelop because it’s tailored and survived a decade of challenges.
If The Closing Form represents the apex of what Future 2 has been able to to date, going again to those components with new mild—metaphorically and narratively talking, with the defeat of the Witness now not clouding our heroes and their futures—is one stuffed with potential. One that may maybe preserve me enjoying, regardless of myself, for one more decade or extra.
Need extra io9 information? Try when to anticipate the newest Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on film and TV, and all the pieces it’s worthwhile to find out about the way forward for Doctor Who.
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