Rhythm is every part in Kunitsu-Gami: Path of the Goddess. On a micro scale, the maiden Yoshiro dances by the sport with swish, measured actions, her steps cleaning the black defilement that has consumed her mountain and its individuals. In fight, Yoshiro’s protector, Soh, directs their sword in nimble arcs, touchdown assaults and parries primarily based on timing and circulate. On a grand scale, Kunitsu-Gami employs a soothing cadence of frenzied fight and peaceable base constructing. Soh’s skills develop into a strong crescendo as they information Yoshiro down the mountain, her physique deteriorating with every encounter.
Amid these crashing waves of stress and tranquility, Kunitsu-Gami additionally balances magnificence and hellish terror with supreme ability. The slopes of Mt. Kafuku are lush, however its crops, animals and individuals are slathered in caustic swimming pools of defilement, oil-slick and sticky. Yoshiro and Soh put on layers of delicate materials and glinting metallic jewellery, their actions mesmerizing. The demons which have taken over the mountain are vile — eyeless and bulging with poisonous pus, lots of them armed with sharp claws and gaping maws. The creature designs in Kunitsu-Gami are body-horrific and every beast is uniquely, grotesquely attractive.
Kunitsu-Gami finds concord in its dichotomies. The sport’s core loop includes a day-night cycle: Through the day, gamers carve a path for Yoshiro to cleanse a settlement, in the meantime gathering crystals, repairing defenses and liberating villagers from cocoons of defilement. At night time, creatures known as Seethe pour out of the Torii gates, and Soh should defend Yoshiro with the assistance of the rescued villagers. Defending Yoshiro and finishing her ritual reverts every area to its pre-defilement type, making a base the place Soh can improve their models and skills.
The sport blends real-time fight with tower-defense mechanics, and all of it takes place in a zoomed-out third-person view with a totally adjustable digital camera anchored to Soh’s physique. It’s an efficient strategy, inviting gamers to fiddle with perspective and examine each detour within the surroundings, purging defilement as they go.
There are 17 bases to cleanse on the mountain plus 10 boss levels. Defeating a giant dangerous in a problem stage unlocks a brand new warrior sort for Soh to deploy, together with healer, sorcerer, ninja, spearman, cannoneer, marksman, and an aesthetic that may decelerate enemies. As night time falls on a base battle, the sport’s music grows louder and extra discordant, signaling the upcoming Seethe invasion. Gamers assign roles to villagers utilizing the crystals they’ve collected throughout the day, after which place their fighters round Yoshiro on the map. Every battle includes a distinct variety of models — there are even fights that Soh has to finish on their very own, and others the place they’re incapacitated, leaving fight to the villagers totally. The range constructed into these encounters is refreshing.
Fight requires preparation and fixed consideration, because the Seethe assault Yoshiro from a number of sides with quite a lot of strikes, together with aerial slashes, suicide bombs and bulbous projectiles that explode in poisonous swimming pools. It’s usually important to reposition models mid-battle, and fortunately, time freezes throughout these tactical moments.
Soh primarily assaults with their sword in a easy, rhythmic type that feels incredible to regulate. Assaults are easy — on the DualSense, it’s sq. for smaller strikes and triangle for a big hit. Urgent sq. earlier than triangle traces up elaborate sequences the place Soh twists and swings their physique earlier than touchdown a sequence of massive blows, and their positioning is totally controllable the complete time. This makes fight really feel like one elongated dance, the enter completely predicting Soh’s on-screen actions. Soh’s skills evolve steadily with each victory and base restore, finally including a ranged bow, an additional type of swordplay, stronger assaults, a number of particular strikes and different upgrades to their package.
Necessary boss ranges seem after some settlements are efficiently cleansed, providing huge fights in opposition to gloriously gross creatures. I needed to replay most of those bosses at the very least as soon as, adjusting my unit sorts and positions in line with every demon’s distinctive assault model and vulnerabilities. The enemies are all large and lined in intricate, iridescent designs, however they’re in any other case distinct: There’s a skittering centipede that rushes in for speedy hits, a literal cherry tree with stabbing tentacle roots, a vicious floating sorcerer orbited by a hoop of rocky spikes, and a juicy larval beast that strikes like a petulant toddler and spews deadly sludge. That final one is named Notsugo and it’s my favourite as a result of it’s so disgustingly lovable.
After a struggle in a settlement or boss stage, there’s time to take a breath and repair up some bases. The bases path down the facet of Mt. Kafuku within the stage-selection display screen following a profitable purge — as soon as the defilement is cleared from a settlement, gamers nonetheless must make it liveable by assigning villagers to repair damaged buildings and platforms. Repairs take a couple of in-game days to finish they usually unlock additional sources. It’s straightforward, tranquil work. This mechanic gives a gentle place to land after a giant battle, the place gamers can strategize, improve their expertise, pet a Shiba Inu or let a deer scream at them. I like to recommend repairing bases as rapidly and totally as attainable: Not solely does this internet obligatory sources on the correct tempo, but it surely prevents an uncomfortable base-repair backlog from forming. By mid-game, I typically had three or 4 bases on the go always, and that was with fast, maxed-out repairs.
The bases are additionally house to among the most stunning points of the sport. Yoshiro units up a tent in every base the place gamers handle upgrades, and it additionally incorporates plates to share meals along with her. The dessert menu fills up first, providing quite a lot of mochi treats and crystalline sweets in a wonderful photorealistic viewing mode. I don’t know what it’s, however I might stare at hyper-detailed online game meals all day. Kunitsu-Gami understands this urge and caters to it.
Moreover, the tent incorporates scrolls that includes conventional, woodcut-style artwork items regarding accomplished levels, and the bases have collectable ema plaques that showcase detailed, rotatable 3D photos of the demons and villagers gamers encounter. These are sensational touches that not solely increase the sport’s lore, however shine a superb mild on Japanese historical past and tradition.
Kunitsu-Gami: Path of the Goddess is completely balanced, lovingly crafted, and steel as hell. It’s crammed with foreboding demons and intense fight, but it surely’s additionally a peaceable expertise that invitations gamers to decelerate and acknowledge the sweetness round them — even when it’s within the type of a large, oozing monster. Particularly then.
Kunitsu-Gami: Path of the Goddess is available now on PC, PS4, PS5, Xbox One, Xbox Series X/S and Recreation Move. It is developed and revealed by Capcom.
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